Thursday 30 September 2010

Creating the Face.

To start creating the face, I had to set up some referance planes first.


Now that I had something to work from, it was time to start creating my face.
To do this, I drew lines over my topology lines, creating squares. To ensure that each corner matched up to the other, I used the snaps toggle.


Once all of these had been created, I could convert them into polygons, by right clicking one of them and selecting 'convert to editable poly. From here, I could attach each polygono to the original, slowly building up my face.
Here is the end result of this.


Now I could turn to the left view, and start to pull out the vertices to create my face.

Topology.

To ensure that the 2 heads were perfectly aligned and in scale with one another, I added rulers to the image.


I then added guidelines to the two images to give me a rough idea of how my face flows and were my features are.


Then came the 'ard bit of adding in my topology lines. This would give me a great base to work from in 3D-S-Max, if I got the lines right of corse.
After alot of line drawing and erasing, I finally got there and came up with this...

Thursday 23 September 2010

Starting with Photos.

Here is the first step that I made into creating my head model, photographs.
To accurately make a 3D Render of my own cranium, I would have to work from decent quality photos. This would ensure that everything turned out where it should.
Richard took 2 photos of my head, one from the front, and one portrait.

I then corrected any dissortion present in the photos, which would have been caused by the camera lens, in Photoshop.

Afterwards, I merged the two images into one, sitting the heads side by side, and scaling them to match one another.

Wednesday 22 September 2010

Back again.

First Day of my last year. Richard has instructed us to check out the Brief for this Semester, which basically informs us we will be modelling our own heads in 3DSMAX.
Seems cool, difficult maybe? I don't know. Will have to check out some videos and blogs from the 'net' to see how its done and how people find it.